THE INDUSTRY, IN CONTEXT
Creative labor, measured.
A clear-eyed view of U.S. games, animation and VFX employment. Observable demand today; historical context as the dataset matures.
RESEARCH EDITION
01 / 2026
01 / 2026
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Coverage matters. Current live integration tracks games job advertisements only. Animation/VFX, layoffs, college completions and government employment series are not yet connected. Missing data is not zero.
EXPLORE BY
Source: tracked U.S. listingsACTIVE OPENINGS ↗
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Observed, not total U.S. vacancies
STUDIOS HIRING ⌘
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Distinct recruiting-board identities
JUNIOR / INTERN ↗
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Open postings, not hires
LAYOFF VOLATILITY ◷
N/A
Needs 8+ weeks of WARN history
00A / INDUSTRY WEEKLY
Tracked-board hiring history
Loading upstream weekly indices…
Gaming Hiring Index and concentration from the Job Tracker (industry-wide tracked boards). Not identical to our U.S. snapshot totals.
00B / US OBSERVED DAILY
Daily hiring observations
History is collecting. Trends appear after 14 observation days.
UTC calendar-day snapshots of tracked U.S. listings. Observation date is collection time, not posting time. A disappeared listing is not a layoff.
01 / DISTRIBUTION
Awaiting first source import
Counts of active advertisements by classified job family; not headcount.
02 / SENIORITY
Who's getting hired?
Awaiting first source import
Seniority is inferred or reported by the upstream source.
03 / MARKET CONCENTRATION
Most active hiring studios
Awaiting first source import
04 / RESEARCH STATUS
What can we know?
Postings are observable signals of hiring intent. They are not verified hires, and disappeared listings are not layoffs.
CONNECTED*
Active games listings*After successful ingestion
CONNECTED*
WARN cohort CA/NY/TX/WA*Coverage incomplete by design
CONNECTED*
BLS QCEW & Census BDS*Separate NAICS baselines
PLANNED
NCES graduate completionsField-of-study classification needed
05 / OFFICIAL BASELINES
Government industry context
Baseline series not published yet.
BLS QCEW employment and Census BDS establishments use government NAICS classifications. They are never added into observed job or studio totals.